Tullimonstrum

Tullimonstrum

This small cylindrical creature has two eyestalks extending straight off to each side.

Tullimonstrum CR 1

XP 400
N Tiny animal (aquatic)
Init +3; Senses low-light vision, scent; Perception +4

AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 11 (2d8+2)
Fort +4, Ref +6, Will +0
Defensive Abilities all-around vision

Speed 0 ft., swim 30 ft.
Melee bite +6 (1d3–3 plus attach)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks attach, blood drain (1d2 Constitution)

Str 5, Dex 16, Con 12, Int 1, Wis 10, Cha 5
Base Atk +1; CMB +2; CMD 9 (can’t be tripped)
Feats Weapon Finesse
Skills Perception +4, Stealth +15, Swim +5

Attach (Ex)

When a tullimonstrum hits with a bite attack, it automatically grapples its foe, dealing automatic bite damage each round. The tullimonstrum loses its Dexterity bonus to AC and has an AC of 12, but it holds on with great tenacity. While attached, a tullimonstrum has a +8 racial bonus to maintain its grapple on a foe. An attached tullimonstrum can be struck with a weapon or grappled itself—if its prey manages to succeed at a grapple check or Escape Artist check against it, the tullimonstrum is dislodged.

Environment any oceans
Organization solitary, pair, group (3–5), or school (6–20)
Treasure none

Pathfinder Adventure Path #124: City in the Deep © 2017, Paizo Inc.; Authors: Amber E. Scott, with Alex Greenshields, Mikko Kallio, Mark Moreland, Tim Nightengale, and Kalervo Oikarinen.